See: Description
Class | Description |
---|---|
ConnectionHandshakeEvent |
This event is fired when a handshake is established between a client and the proxy.
|
DisconnectEvent |
This event is fired when a player disconnects from the proxy.
|
LoginEvent |
This event is fired once the player has been authenticated but before they connect to a server on
the proxy.
|
PluginMessageEvent |
This event is fired when a plugin message is sent to the proxy, either from a client (
Player ) or a server (ServerConnection ). |
PluginMessageEvent.ForwardResult |
A result determining whether or not to forward this message on.
|
PostLoginEvent |
This event is fired once the player has been fully initialized and is about to connect to their
first server.
|
PreLoginEvent |
This event is fired when a player has initiated a connection with the proxy but before the proxy
authenticates the player with Mojang or before the player's proxy connection is fully established
(for offline mode).
|
PreLoginEvent.PreLoginComponentResult |
Represents an "allowed/allowed with forced online\offline mode/denied" result with a reason
allowed for denial.
|