Interface PlayerChooseInitialServerEvent

  • All Superinterfaces:
    Event
    All Known Implementing Classes:
    PlayerChooseInitialServerEventImpl

    public interface PlayerChooseInitialServerEvent
    extends Event
    Fired when a player has finished connecting to the proxy and we need to choose the first server to connect to.
    • Method Detail

      • setInitialServer

        void setInitialServer​(RegisteredServer server)
        Sets the new initial server.
        Parameters:
        server - the initial server the player should connect to