Class ServerConnectedEvent
- java.lang.Object
-
- com.velocitypowered.api.event.player.ServerConnectedEvent
-
public final class ServerConnectedEvent extends java.lang.Object
This event is fired once the player has successfully connected to the target server and the connection to the previous server has been de-established.
-
-
Constructor Summary
Constructors Constructor Description ServerConnectedEvent(Player player, RegisteredServer server, @Nullable RegisteredServer previousServer)
Constructs a ServerConnectedEvent.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Player
getPlayer()
java.util.Optional<RegisteredServer>
getPreviousServer()
RegisteredServer
getServer()
java.lang.String
toString()
-
-
-
Constructor Detail
-
ServerConnectedEvent
public ServerConnectedEvent(Player player, RegisteredServer server, @Nullable RegisteredServer previousServer)
Constructs a ServerConnectedEvent.- Parameters:
player
- the player that was connectedserver
- the server the player was connected topreviousServer
- the server the player was previously connected to, null if none
-
-
Method Detail
-
getPlayer
public Player getPlayer()
-
getServer
public RegisteredServer getServer()
-
getPreviousServer
public java.util.Optional<RegisteredServer> getPreviousServer()
-
toString
public java.lang.String toString()
- Overrides:
toString
in classjava.lang.Object
-
-