Class KickedFromServerEvent

  • All Implemented Interfaces:

    public final class KickedFromServerEvent
    extends Object
    implements ResultedEvent<KickedFromServerEvent.ServerKickResult>
    Fired when a player is kicked from a server. You may either allow Velocity to kick the player (with an optional reason override) or redirect the player to a separate server. By default, Velocity will notify the user (if they are already connected to a server) or disconnect them (if they are not on a server and no other servers are available).